

Rabbids Invasion: The Interactive TV Show.All PlayStation VR games require the camera for head tracking as well as the Move controllers, if they are used.
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The following is a list of PlayStation 4 games and software with Camera functionality, some of which were not specifically developed for the PlayStation Camera. It records video in RAW and YUV formats and connects to the console via its specified port. The camera features a four-channel microphone array, which reduces background noise and may even be used to receive voice commands. Alternatively, one of the cameras can be used for recording video, and the other for motion tracking. The two cameras can be used together for the depth perception of objects in its field of vision, akin to the Xbox's Kinect peripheral. With the dual camera setup, the camera can operate at different modes, depending on the target application. PlayStation Camera has two 1280×800 pixel cameras with lenses having an f f/2.0, with a 30 cm focusing distance, and an 85° field of view. The new design has a cylindrical shape instead of the rectangular shape of the original revision, and now features a stand that can be used to adjust the camera's angle, instead of a movable part of the camera itself.
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Īlongside the unveiling of the PlayStation 4 Pro and PlayStation 4 Slim on September 7, 2016, a design revision of the PlayStation Camera was unveiled for release on September 15, 2016. It was estimated that 15% of PlayStation 4 owners also owned a PlayStation Camera. In March 2014, Sony announced that over 900,000 PlayStation Cameras were sold alongside the PlayStation 4 console, leading to shortages of stock supply.

The PlayStation camera was released on November 15, 2013, alongside the PlayStation 4. It was also featured in the trailer that teased the PlayStation 4. On February 21, 2013, a day after the PlayStation 4 was announced, a camera was revealed to be in development for the PlayStation 4, nicknamed the "PlayStation 4 Eye" after its predecessor, the PlayStation Eye. The RED-oem eye tracker provides accurate gaze, pupil and position information and guarantees large freedom of head movement for the game players.Ĭhristian Villwock, Director of SMI´s OEM Solutions Business: "We believe that gaze interaction creates an amazing new experience for gaming and we're excited to work with global players like Sony to make our Eye Tracking Technology ready for the gaming market.The PlayStation VR headset, which requires the camera. SMI's flexible RED-oem platform and powerful Software Development Kit (SDK) allows enterprise customers to easily integrate remote eye tracking into their own applications and products. The EyeToy creator Richard Marks revealed that the Lab is currently looking into the eye control technology using SMI's RED-oem eye tracker that could allow players to use eye movements to steer a game's camera, employ eye gaze as an aiming or selection mechanism, and also let the gamers have more intelligence as they'll know what the other players are looking at.Ĭlick here to watch the Magic Labs B ehind the Scenes video: The Lab has already given birth to the PlayStation Move Motion Controller, the EyeToy camera and most recently the DualShock 4 Controller. The Magic Lab is Sony's dynamic R&D department that works on finding and prototyping new technologies which will impact people's gaming experience. The eye tracking technology is provided by SensoMotoric Instruments (SMI) of Germany, a world leader in eye and gaze tracking for over 20 years.
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During the All Access launch event for its PlayStation 4, Sony allowed an exclusive inside look at their Magic Lab which is now testing the use of eye tracking in PS4 games.
